| Instagram: | martingoth |
| E-mail: | martin.goth.1995@gmail.com |
| Portfolio: | Download |
| CV: | Download |
Martin Góth (b. 1995) is a Budapest-based visual artist whose practice bridges post-digital aesthetics, metaphysical imagery and a highly structured painterly logic. His early works drew on the gridded worlds of 1990s computer and board games - Tetris, Minesweeper, chess - transforming their iconic visual systems into a conceptual framework for mapping perception, memory and personal narrative. Within these rigid 8×8 cm modules, he developed a distinctive hybrid language where pixel-like geometries meet subcultural symbols, visual gags and raw, gestural marks.
Following his studies in Budapest, Berlin and Glasgow, Góth’s practice expanded beyond game-based metaphor, shifting toward a more cinematic and metaphysical spatiality. His recent paintings operate with surgical clarity: hard-edge, almost mechanical forms interact with floating objects, diagrammatic structures and liminal atmospheres, staging a world where the boundaries between vision, cognition and material reality loosen.
While referencing the “pittura metafisica” lineage - from de Chirico to Carrà - his works remain firmly rooted in contemporary post-digital culture. Motifs often migrate between canvases and into the exhibition space itself, creating a continuous dialogue between images, viewers and architectural environments. This mechanical, object-driven dramaturgy turns the pictorial field into an active stage, where perception is both a tool and a trap, and where the familiar collapses into uncanny, dreamlike narratives.
Góth’s practice ultimately explores how structured visual systems shape the way we see, navigate and understand the world.









